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- #
- #
- # permWrld.cs
- # Daventry's permanent worldly objects
- #
-
- activatePersistMgr 0
-
- # insert permanent objects here!
-
- # Buildings:
- # CastleD objects
- loadKQ castle.kq
- loadKQ mirror1.kq
- loadKQ St_grahm.kq
- loadKQ St_mnstr.kq
- loadKQ St_soldr.kq
- loadKQ stngrd.kq
- loadKQ exitwfal.kq
-
-
- setLoadProgress 20
- loadKQ camwalk.kq
- loadKQ flag1.kq
- loadKQ flag2.kq
- loadKQ flag3.kq
- loadKQ Wallcovr.kq
- loadKQ Tablcndl.KQ
- loadKQ throne.kq throne.01 38947 104786 306 0 0 0
- loadKQ throne.kq throne.02 37520 104786 306 0 0 0
-
- #torches in hallway leading to the Castle
- loadKQ Castorch.kq Castorch.17 8975 104790 1386 0 0 0
- loadKQ Castorch.kq Castorch.18 15765 105965 1386 0 0 0
- loadKQ Castorch.kq Castorch.19 10150 111601 1386 0 0 0
-
-
-
- ##############################################
- # Lock Resources that should never be purged
- # while in this world.
- #
- # use lockShape <KQSFileName>
- # or lockInterior <interiorName>
- # NOTE: KQSFileName is an actual filename, but
- # interiorName is the name in []'s in a
- # KQ file (case sensitive!).
- #
- ##############################################
-
- # Lock stuff here!
-
- # Stuff in here is only locked if we have an optimal
- # system = lots of RAM.
- if test $1 == yes
- echo "Yeah baby! You've got lots of RAM!"
-
- # Lock stuff here!
- endif
-
-
- setLoadProgress 60
- activatePersistMgr 1
-
-